COMPUTER GAME AND SIMULATION PROGRAMMING

Computer Game & Simulation Programming gives members the opportunity to design and develop an interactive game or simulation based on a specific topic. This event highlights the growing role of game-based solutions in business, education, and training, encouraging creativity, technical skill, and problem-solving in a real-world context.

 

Event Overview

Division: High School
Event Type: Team of 1, 2 or 3 members
Event Category: Pre-judged only on the state level
Event Elements: Pre-judged program

Career Cluster Framework Connection: Digital Technology
NACE Competency Alignment: Career & Self-Development, Communication, Critical Thinking, Leadership, Professionalism, Technology

 

2025-2026 Topic

Game Topic: Career Quest

Create an engaging game where players jump into mini-worlds that showcase different careers. In each career world, players must:

· Experience a short scenario that captures what the job is like

· Complete skill-based challenges and tasks unique to that profession

The game must:

· Be playable on a device using Windows 10, Mac OS, a modern web browser, or a mobile platform

· Be secure

· Have no game-breaking bugs

By the end, players will discover what each career involves and the skills they’ll need to succeed. Ready to code the ultimate job tour?

This topic was created in partnership with code.org. Learn more about code.org, resources available, and expanding computer science in your school or district at this link.

District

Check with your District leadership for District-specific competition information.

State

Eligibility

·         FBLA membership dues are paid by 11:59 pm Eastern Time on December 1 (or earlier date specified by District Director) of the current program year.
·         Members may compete in an event at the State Leadership Conference (SLC) more than once if they have not previously placed in the top ten of that event at the National Leadership Conference (NLC). If a member places in the top ten of an event at NLC, they are no longer eligible to compete in that event.
·         Members must be registered for the SLC and pay the state conference registration fee in order to participate in competitive events.
·         Members must stay within the official FBLA housing block of the official FBLA hotel in order to compete.
·         Each district may be represented by participant(s) based on the Florida FBLA scaled quota system found on the Florida FBLA website.
·         Each competitor can only compete in one individual/team event and one chapter event (Community Service Project, Local Chapter Annual Business Report).
·         Only competitors are allowed to plan, research, prepare, and set up their presentations.
·         All members of a team must consist of individuals from the same chapter.

Recognition

·         The number of competitors will determine the number of winners. The maximum number of winners for each competitive event is 5.

Event Administration

·         This event has a pre-judged portion only on the state level.
·         Participants must choose a programming language or game/animation engine to create a stand-alone executable program that will display creativity, programming skill, and convey the message of the topic.
·         The completed project MUST be uploaded to one of the following cloud-based storages:  Google Drive, OneDrive, or Dropbox.  You cannot host the project on your own server or website.  You must provide a link to your project and directions on how to open and run the code.  It may not be password protected.  Your completed project must be uploaded and locked by the date specified in the State Conference registration packet.  You cannot make any changes to the project after the deadline.  You will submit the link through the conference registration system.

·         The program must contain the following at a minimum:

§  Must be graphical in nature, not text based.
§  Must have an initial title page with the game title, user interface control instructions, and active button for Play and Quit.
§  Must have a quit command programmed to the escape key.
§  Data must be free of viruses/malware.  Any entry with contaminated data will not be judged.
§  Competitors are responsible for ensuring the usability and functionality of their project when demonstrating it to the judges.

·         The link to the completed project must be uploaded through the conference registration system by the date specified in the SLC registration packet.

Scoring

·         The pre-judged entry scores will determine the winners.
·         Judges must break ties. All judges’ decisions are final. All judging decisions are final. Results announced at the National Leadership Conference are considered official and will not be changed after the conclusion of the National Leadership Conference.

Americans with Disabilities Act (ADA)

·         FBLA complies with the Americans with Disabilities Act (ADA) by providing reasonable accommodations for competitors. Accommodation requests must be submitted through the conference registration system by the official registration deadline. All requests will be reviewed, and additional documentation may be required to determine eligibility and appropriate support.

Penalty Points

·         Competitors may be disqualified if they violate the Competitive Event Guidelines or the Honor Code.

National

If you are competing on the National level, be sure to see the National guidelines at https://www.fbla.org/divisions/fbla/fbla-competitive-events/